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Buenos días, son las seis de la mañana de un nuevo día, sin brechas de contención. A continuación los siguientes anuncios y avisos:
A partir de las diez de la mañana no podrán ser usados los ascensores del sector norte, el equipo de mantenimiento está realizando una inspección rutinaria. Así que por favor, usen los ascensores del sector este, desde ahí diríjase al personal de seguridad más cercano para que les actualicen el acceso por el interior de la instalación.
Se producida un traslado de materiales peligrosos del sector este hasta el sector sur para su procesamiento adecuado. Por tanto la vigilancia aumentará hasta nivel rojo. Todo personal que no lleve su identificación será inmediatamente detenido e interrogado.
Debido a una interacción experimental en el Nivel-S
//Un día más en este estupendo trabajo. Últimamente estoy de mejor humor. No hay incidentes y el personal está más relajado. 42 días sin incidentes y ya no me afecta un "accidente". He escuchado historias de que algunos miembros del personal de seguridad hacen apuestas para ver quienes morirán en la próxima contención, puesto que esta prohibido apostar cuando. No saben que posiblemente participen en algún experimento para contener a SCP-ES-[][][], pobres diablos.
Aunque si me paro a pensar es posible que yo también participe en alguna macabra broma por parte de unos directivos ocultos en las sombras. Procuro no pensar en ello, aunque eso siempre me lleva, ¿cuantas veces me habrán robado la memoria?
Ya hace tiempo que deje de tener miedo, al asimilar la realidad. La ignorancia te hace feliz, te hace no preocuparte de si lo que estás leyendo te matará en unas semanas. De si el cristal de observación de SCP-ES-[][][] aguantará un embiste sorpresa que acabe con tu vida en una terrible agonía. A veces me inquieta mi futuro, un futuro paralitico y sin recordar nada. Con obsequios y medallas de una época olvidada.
A pesar de todo sigue siendo terrorífico cuando algunos compañeros más veteranos activan una alarma de contención con total tranquilidad. Los novatos siempre se adelantan corriendo, aún no han asimilado que de todas maneras van a morir despedazados en unos instantes. Es siempre mejor mantener para poder gozar de unos últimos instantes de tranquilidad absoluta.
Es un arte, vencer a tus instintos más primarios de supervivencia y tener el control más absoluto. Cuando lo haces los jefazos evalúan como van tus progresos de mantener el control, puesto que todo es control, lo más eficiente y eficaz posible. Asciendes si cumples las expectativas y te van dando más poder, para administrarlo de la manera más "fundacional". Entonces vas adquiriendo más importancia en los experimentos de contención de todos los SCP-ES. Eres feliz hallando una forma de encontrar la manera más optima. Eres una herramienta de seguridad prescindible pero a la vez extremadamente importante. No trabajas para protegerte, si no para proteger a los ignorantes.
Hoy tengo un buen, nada me lo va a chafar. Disfrutare de cada momento omitiendo cada espeluznante grito que escucho en la sala continua. No me estresare ni me preocupare por cada abolladura que vea en las puertas de acero reforzado. El olor a sangre de mis asistentes me recuerda a las rosas. El frío y punzante dolor en mi abdomen es lo que más me alegra, soy feliz por que he cumplido mi trabajo hasta romperme. Estoy eufórico porque abrazo lo ultimo que me sujeta a esta miserable existencia. Y después ya no hay dolor, solo satisfacción.//
> Mensaje en el buzón de voz del [DATOS BORRADOS].
> Las investigaciones demuestran que la voz corresponde al Dr.[][][][][][] y la llamada se efectuó con su móvil, el cual fue hallado complemente inutilizado minutos antes de la muerte del Dr.[][][][][][] fallecido instantes antes del mensaje. Todavía no hemos podido encontrar ninguna explicación posible, aunque las teorías más acertadas muestran cierta relación con SCP-ES-[][][].
de Contención:** La instancia original de SCP-089 debe estar en una caja de seguridad MSSAB-77 cuando no se hagan pruebas con ella. Cualquier instancia de SCP-089 debe ser inmediatamente destruida tras su aparición, a excepción de las autorizadas para la investigación. Sin embargo tras la finalización de cada estudio serán destruidas en un incinerador de Clase-C. En todo momento deberá permanecer en el complejo subterráneo-37 del Sitio-██. Mientras se realicen pruebas con cualquier instancia de SCP-089, el lugar permanecerá sellado y con comprobaciones rutinarias de seguridad según el protocolo A-O-89. Esto quiere decir que bajo ningún concepto ninguna de sus instancias, ni ninguna persona infectada puede salir de su área de contención, con independencia del nivel de seguridad que se posea. Todo personal que desee salir, deberá permanecer en cuarentena durante un periodo máximo de un mes, además de ser evaluados por personal médico cualificado.
Todo el personal de la fundación destinado al complejo subterráneo-37, no debe tener ningún tipo de conocimiento de inglés. Con excepción del personal de nivel D para la realización de pruebas con SCP-089. La comunicación con los sujetos de pruebas de nivel D, deben ser a través traductores informatizados o personal de nivel D debidamente autorizado para ciertas tareas especificas.
Descripción: SCP-089 se trata de una carta sin destinatario ni remitente. El texto de la carta está escrito en ingles y contiene una amenaza de muerte al lector. SCP-089 y todas sus instancias demuestran siempre las mismas propiedades memeticas y la misma letalidad, lo que lo convierte en un SCP altamente peligroso y contagioso. La composición del papel de SCP-089 al igual que la tinta indica cierta relación con SCP-███ , además los análisis también mostraron que en su composición aparte de celulosa también se halla [DATOS BORRADOS]. Toda intento de digitalización de la imagen, fotos, etc…. muestran [DATOS BORRADOS], aunque estás no tienen efecto alguno.
SCP-089 fue encontrado en [DATOS BORRADOS] durante una redada de la Fundación en 19██, en la que los agentes que mantuvieron contacto con SCP-089 murieron. El [DATOS BORRADOS] propiciando así una oportunidad única para el grupo. Además de que [DATOS BORRADOS]. Es por eso que todas las instancias de SCP-089 incluyendo la original están bajo el control de la Fundación.1.
Cuando cualquier persona con conocimientos de inglés lee cualquier instancia de SCP-089, queda infectada por su particulares anomalías. El sujeto infectado empezará a recibir o a encontrarse con instancias de SCP-089, cada 24 horas exactamente y solo cesarán cuando el sujeto halla muerto. A parte de este fenómeno2, el sujeto infectado a lo largo del tiempo empezará a parecer paranoia esquizofrenia, insomnio, comportamiento altamente violento y/o suicida. Además tratará de esparcir la infección haciendo que todas las personas cercanas lean a SCP-089. Finalmente, si el sujeto no se ha quitado la vida, sufrirá un paro cardíaco repentino, cualquier intento de frenar los efectos de SCP-089 han fracasado hasta la fechas. El uso de annesicos es ineficaz y los tratamientos psicológicos o el uso de medicamentos carece de efectos.
A̛̖̤̮͖̠͚̙̼̤͖̗̞̺̯̐̐̾̓̎͋̃̈́ͣ́́l͆ͫ̽͋͌̈́̇͞҉̘̪̟̮̗͓͇̘̤͜ģ̴̷̮͖̗̺̭ͮ͋͊ͧ̏͒̈̓͗̉̀̀úͥͬ̔̒ͮ̍́ͥ̈́ͥ́̆͠҉̷͟͏̺̮͍nͣͯ͐ͯ͌ͦͬ̇̈́̽̐͂͛̒̈͏̶̰̖̼̼͈͇͚́͟ͅ ̧͓̫̻̳͍͌̉̿͂̓̎ͦ̍̅̀́͒͌ͬͣ͜d̮͙̜̬̳̬̥͙̣̻͎͇̯̗̤̆͛̽̇̓̈́ͫ̌̀͜í̴̼͖͇͔̎̌ͩ̅͐̃̑̄͂ͪ̈ͯͣͯ̍̄̍͝ä̭͎̟̗̯̙̬̹͕̗̫̠̹̤͚́̅̍̂̄͑̅͢͡ ̺̥͓̥͚̮̘̰͎͍̮̼̙͍̰̱͈̺͈͗ͪ̽̓͐̾̅͢͝s̶̷̙̱̱̙̥̗̞ͫ͛ͨͫͭ̑ͯͫͤ̐ͮ̄̇̑͒̚̕͝ụ̴̶̡̙̳͍̟̜ͫ̀̉̅ͪ̀ͅb̶̡̜̠͙̺̘̰̱̈́ͣ̑̓̐į̡̧̢͔͍͙̳̬̠̭̫͕̠̪̩̙̬̰̊͒ͫ̇̄͊̓ͣ͋̉̎͛͗́͛́r̨ͧ̅̄͗ͥ̃̏͊̀̓̄̊̉̚͏̳̠͎̭̹͓̞͔͞e̸͎͉̟̻ͩͪ̓̓̀ͨ͐̎ͩͪͥͤ͛ͨ͊͠͠͝ͅ ̴̡̤̳̭̯͖̙̱̫̲͈͎̂ͫ̌̓͢͠ű̒͋̈̀҉̖̗̤͔ͅņ̴̦̭̟͔̪͌̌ͣ̿ͩ̑̈́̏̾̋̌̌͑̒̕ ̴̰͙̩̮͚̟̺̟̺̠̮͈͕̺͕̜̙̜̈̊̎ͥͥ͊̄͒̉ͪ͒́͌́́͜S̶̷̴̙̞̙̲̩̱͎͕̟̖̲̠̤̰̪̬̙̃̽͌͛̄ͯC̨̔̆̾̑ͮͯ̅̀̈ͬ̐ͯ͢҉͉͓̙̝̤̰̻̮̘͕͘ͅͅP̢̎͐̓͋̏̋̎̐̂̎͐ͭ̐ͯ̚̚͏̨̠̣̲̗̞ ̓ͫ̓ͮͯ͐̾̓͏̧̦̗͙̤̫͖̰̞̯͠ͅḿ̧͚̱̝̺̣̣̥̹̫̳̳͍̟̲͔̉͂͊̀̽ͫ͑͆͌͋́ͣ̄̇̐̚̚͟ṷ̶̢̘̫̹̭͍̜̪͓̬̗͎͙̦ͨ͋̓̐ͥ̌̍̑͒͝͠ͅͅy̡̞̪͖̺̆̈̐̒̄̒̾ͬ̐̀̅̑ͣ͐̎̾ͣ͝ ̨̱̫̩͚̌̀̔ͩ̓͛̓ͣͣ̋̎̕͢͠b̸̟̩͍̲̙̫̝̬̬͍ͧ͆̏ͧͫ͡ͅo͂ͣ̍̿̀҉͔̫͓͘n̠̘͈̰̰̭̥͈̬̂ͣ͊ͪ̾͘̕ȋ̆͊͌ͨ̅̓ͪ̅͛̽̋̍͏̧͚̫̝̪͓͍̻͍̦͕͡ͅt̵̡͓͔̳̪͖͔͔̲̯͖̓ͫ̾͛͑̅ͥͬ͗ͩ̒ͭ̑͟͝ͅő̷̡̯̳̬̗͙͚̮͍̤̏͑̐̑͜͠.̢̼̗̎͒ͪ͊͛ͨ̏̽ͪͯ̑́̃̚̚͝͞ͅ ̂͂̔̂͋͂͋͏̸̛̞̬͍͎͓̩̜̣̭͈͝L̸͍̝̻͎̼̣͈̺̗͔̞͈̏̾̆̈ͬ͟͡ḽ̴̨̹͇̹̻̮̲͔̖͙̦̺̗͖͕̬̝̊ͩ̓́͐̅̍̊ͩ̈͆eͭͤ́ͦͬ͏̸̶̭̖͍̘̣͕n̨̢̲̞̪͖̫͇̜̿ͣͫ͑͛͒ͯͩͦ̀̇̓̀͟͜o̵͚̳̻̟͂͛̉̐̇ͯͫ̐̑̒̊ͪ̅̀ͮ͟͞͝͝ ̴̢̡̧͈̫͕̠͈̝̗̳̭̤̱̺̙̲̋̏̌̅͠ḑ̴̸ͬ̉ͬ̍͜͏̪̥̘̳͕̺̫̹̖͈̣̹e̶͕̼̬̞̱͚̯͇̘̥̹͗ͪ̈̃ͦ̓̌͘̕ ͪ̍͐̈ͬ̐̓̉̽̈̈͒͌̎͂̀͑͏̛̛̳͈̙̬̬̝aͧ̄ͥ͂̀͏͏̨͇͈͍̣̠̲͔̝̭͉mͭ͛̽ͦ̂̂̈́́̾ͣ͗ͦ̌̆͌̒͛ͩ̀͏̻͇̰̥͍̖̥̰͠͠ȍ̸̓́ͫ̀̐ͨ͒̿҉̜̖̼̰̼͍̻̣͇͓̙͖̫͓̕r̷ͦ̈́̀̍̎́͏͎̫͇̠̪̠̦̻̳͈͖̰̹̣̰́ͅ ̉̍̃̿̍̈́ͮͯ̓ͪ͛ͥͭ̑̃͜͏̞͈̯͎̜̣̞̺̱̩͖̗ͅy̵̡͔̰͕̻̣͖͐͆ͦ͐͗ͩ̇ͦ͂͛͢͠͡ ̡̈̓̆ͮ͗̈ͪͬͥ̅͑̋͗̂̈ͫ̓̚҉͏̪̥͖̠́͟ţ̢̛ͧ̽̄ͯ́́̒͒́҉͕͓̤̯̥ȩ̴̗̣̫̫̩̬̦̄͐̎ͪ̿͐̐̔̐͒ͣ̌͑͗ͣ̌͗̅͐r̴̢̲̣̬͙̦̞͇͚͖͉ͪ̍̊̈ͨ͑͢͝n̡͚͇̰̮͎̭͚͚͇͍̅ͬ͊ͦ͒̒̐ͩͤͤ̔ͫ̿̋̌͌̾̚͡ų̪̭̞̖̞̝̗̟̺̳̫͉̮̬͍̓͗ͧ̊̋̓ͩ̎ͣ̽̽ͨ͑͠ŗ̶̅́͛̋͘͟͏̩͚̼̰̳̙̜͓̭̘̳̭̪̞̤̱̯a̡̫̬̬̜͍͊̅̾̈́͐̒̓ͨ̊̄́.̴̢̪̝̯̩͚̼͓̮͙̭͚͉̫͎̫̞̓ͪ̾ͦͣ̌̒ͥ̓̇̀ͮ̃̎͑̓ͦ͢ͅ ̧̗͉̞̖̱̰̥̳̫͖̘̑͑̽͋ͮ̉̊͗͘͢C̏͌ͩͤ͑͋̀҉̶̷̧͈̩͔̟̙̗̝̦͙̹͓o̸̶͉͕̙̩̗̭̗͓͕̖̗̻̪̝̐ͭ̽ͭ̓̆͐̀͠͠n̗͉̤̖̳͓̟̓͗̈͜͝ ̶͉̳͍̯͙̥͔̬̲̫͇͉̹̖͈̭̥̯͆ͬ̂̏ͯ̏̈́̌͜͟͠ġ̢͕̪͈̤͖̰̮̦̫̥ͤ̏͋͘ŗ̛͉͕̰̤̒̄͛̐̾͐ͧ̇̂̈́ͮ̔ͯ͆ͣ͋ͤ̆͜͡à̧̠͖͖͊ͣ͆ͥ̕ñ̺͎̞̠̱̺̪͉̦̟̱̖̣̣͐ͩ̾͊̏͗ͣͪͭ͒̍̀͞͡d͔̻̬͙̟̲̻̞̩͕̱̮̜̝̥̼ͤͮ͆̆̃͆ͥ͟͞͝ȩ̴̨͇͕͉̰̱͕̗̼͖̙̻̼͇̓̄̓̓ͩ̃̅̅̚s͚͚̬͍̝̖̟͔͇̪̹̦̫̾͋̍̚͘͜͠͡ͅ ̶̡͇͍̖̙̙̦̩ͬ̒̇̊̒̾̈͌̅̕͢p̵͕̩͕̤̥̟͇̱̫̜̤͔̖͎̌̓̉̑͂͊̈͂̾ͯ͆ͩ̎̇ͣ̚͞ô̖̬̹͔̇̑͊̕͟͝s̸̸̡̛̩̫͍̠̯̈ͬ̔̈́̏̉̇̎͡i̵̧̡͎̹͕̳̼̭̭̟̖̓̿ͤ̍̓̒ͪ͑̆ͦͯ͂b̬̝̙̬̓̒̉̍̇̽ͥ̓̉̌̀ͩ̂͂͐̈͜͝i̛̛̮̹̪̜͕̜̜̹̪̤͈ͧ͛̆̉̀͝͠ļ̗͚̙͉̫̪̝̥̣͖̲̤̹͗̐͂ͥ̿ͦ́̾̀i͊ͮͣ͑ͥ̾͒͋̓̊̆ͭ͐ͮ̅̚͏̢̧̻̝̝̩͍͔̖̩ḋ̏ͪͯ͗͛̿͏͏̧̧̛̪̳̩͉̥͇̖̹͕͚͇̬̺̘ą̴̺̱͈̩̰̰͕̮͇̞͓̬̞̖̜̱̤͋̒̇̒̃̓̇̿̇͂̔ͣ̽̚̕͘͡ḑ̷̛̬̗͎̣̙̦̜̣̈̌ͧ̊ͯ͌̍̿ͮ̑͌ͣͮ̍̀̕e̸̛͎̹̹͙̦̩̯̎̎͊̑ͥ̽̔͊̔̊͒ͬ̏͋ͣ̑͟͟͠s̴̴̨̩̠̥̳̰̖̯̣̼̩̘̙̱̲̦̯̮͗͌͂ͨ͂̏̾ͬͦ̓̇́͘ͅ ̴̧̧̛̤̘̺̗̰̟̦̺̤̘̜͓̜ͥ̃͑̂ͫ̋̓̄̆̈̽͢d̿ͩ̏͑̓̔̆̇͏͕̦̠̫̻̥͇͇̕̕͝ȩͪ̓ͯ͋̐ͫͩ͂̋ͥͣ̔̋̂́ͩͥ͜҉̴̘͉̱̖͕̖̙̳̞̻̮̀ͅͅ ͛́̉̌ͣ̄̚͜͏͏̙͈̭͍͝ͅs̢̧̛͚̬͔͖̼̩̯̮̦̱͎̤͑ͨͥ͊̅͛̋̀̈́ͩ͐̚͡e̵̳̟̤̹̤̱̪̜̖͉̭̯ͪͤͩ̓ͣͧ̊́̈́̌ͪ̌ͫͫ͒ͥ̊̾̕ͅͅr̵̤̜̗̦̠͇̞͇̜̐̑͐̀̆̅̄̿ͪ͜͝͝͡ ̸̡͚̟͍͇̣̖̯̯̙̦͉̗͖ͬͥ̋̑̆ͫ̈͐͗̾̀̉͛ͨ̆ͨ͒̚̕ų̵̠͇̘̹͈̦͖͕̗̰̲̮͚ͧ͆͋̔͛̉̊ͮ̅̒ͤͫn̺͇̞͈͖̜̝̟͔͓̙̩̙͖̠͖̪̟̈̋̎͗̄͛̆̋̏ͥ̇ͯͧͩͥ̍́͝ͅ ̌̄ͬ̒̋̂ͫ͜͏̷͍̱̟͇̟̻͙̝̹̗̦̻̰͚͢͡ͅS̸̢͕̪̺͈̦̫͔͖̤͕̦̖͇̱ͯͪ̋̿͋̐͊̓̅ͪ̏́͝ͅC̸̲̹̪̬̝͔͚ͣͯ̋͗̈́ͧ͂̀̐̅͌̓̕P̛̪̟̻̩͙̤̞̩̗̩͇̑͒ͨ͑͟ͅ-̸̵̵̜̟̫̭̜̫̠͕̠̭̦ͥ̏͑ͥȨ̢̺̪̮̦̝͍͂̍̈́̉ͨ͑ͯ̋̋S̴̮͉̦̰̣̤̬̦̠͓̱̪̘̲̙̮̩ͯ̈́̓̿̂͗ͦ̏͌͌͠-̏ͮ͆͌͋̄ͣ̽ͭ͒̈́̎͝͏҉͍͍̝̳̹J̶̼͎̹̺͔̳̖̞̉̅̉̆̃͂ͮͫ̊̚͝͡.̶̵͙̣͙̗͖̳ͤ͗̽̑ͮ̑ͮͭͣͭ̓̀̓̄̚͞
¿̨̨̬͎̻̥̲͚͓̃̐̾̌ͩ̈ͮ̎ͫ̽̓̊ͯ̌̒̌ͥͣͯ͝͝e̸̵̢͕̗͎̪̘̰͓̼̠̓̏͒̎́s̲͍̯̠͇̍̋͊ͦ͊̇͌̀͘ͅt̢̗̤̩̯͚̳͚̟͉̞͈͎̣̗̺̆̆ͨ̽́ͥ̈́̐̃̌͌̾͑̊̎͒͆́o̵̳̤̳̩͔̤͍̤̥̗͙͉̠̝̱̠͚̻͑͌̈́͗̔ͥͩͫ̈́͜͜͝ ̛̗̱͖͈̣͖͍͚̤̯̟̖̑́̆̾̔̐̃͐̆ͬ̀̾̅̿ͮ̏̇̚͡͞f̵̧̺̖̙̝̗̱̩̩͇̳̭̿̎ͫ̈́͋ͣ͟͢u̵̧̝̰͇͍͕̮̳͉̺͈̦̻̖̞̘̘̯ͫͨͩ̊͛ͫ̂ͧ͂̕n̨̮̩̳̻̯̝̰͚̮͚̘̠̳̺̙̍̿ͥ͛ͬͪͩ͌̆̚͘͜͡c̵̛̟̟̲̙̯̥̳͛ͪ̃̽͌̄͗͆ͫͦͤ͒̆̀̚ī̴̷͈̜̝͓͉͉͙͓̆ͨͪ͌͛̄ͫͯ͂͞ǫ̸̡̹͙͙̳̦͙̘̭̰̹͈͔̼͉̺͈͖̅̍̍ͨ̓͋̆̆ͣ͟n̢̯̫̮̘͉ͣ̔ͯͫ̑́̀͘͝ͅa̡̢̨̼͖̩͍̲̞͔͉̝̳̩̰̣ͪ͗̐ͮͧ̌̆͗̋̏͂̈̅̑͜͡?̃͋͑͐ͧ͏̻͍͇̮̖̣̞̯̘͉̣͈̤̻͖͓͔ͅ
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Item #: SCP-1633
Clasificación del Objeto: Seguro.
Procedimientos Especiales de Contención: Una copia de SCP-1633 será almacenada en un DVD-ROM corriente depositado en una taquilla de almacenamiento en el Sitio-15, junto con toda la documentación adicional y el material auxiliar. Los deseos individuales de !!! probar SCP-1633 deben enviar una petición por escrito al investigador jefe Dr. Berger. Las pruebas solo serán llevadas a cabo con ordenadores del Sitio que reunirán todos los requerimientos recogidos en el documento SCP-1633-HS-01. [footnote]]Esto incluye, pero no limita, un procesador de 1.3 gHz, 6GB de espacio en el disco duro y sobretodo sin capacidad de conexión a internet.[[/footnote]] Esos ordenadores pueden ser usados durante largos periodos de pruebas (por encima de los seis (6) meses), pero el disco duro deberá ser borrador y todos los componentes destruidos al finalizar la prueba.
Ninguna partida guardada puede ser jugada más alá del fin del acto tres en la historia del juego sin la especifica autorización del Dr. Berger. Antes de este punto, la partida guardada y el fichero .ptd correspondiente deberá ser borrado.
Descripción: SCP-1633 es un juego de ordenador creado por el independiente estudio de videojuegos (ahora cerrada) ███████ █████. La copia en posesión de la Fundación es la versión beta del juego. Lo principal de la jugabilidad está relativamente completo, pero hay numerosos aspectos incompletos: faltan algunos recursos artísticos, hay varios errores gráficos, no hay musica, etcétera.[[/footnote]] Esta versión del juego fue compilada dos días antes de la redada de la Fundación a las oficinas de ███████ █████ el ██/██/201█, se presume que esta es la versión más completa del juego.
La fuente de las anómalas propiedades del videojuego, además de uno de los mayores puntos de venta en los anuncios pre-lanzamiento del juego, es la así llamada “algoritmos heurísticos tácticos”. Después de que un jugador guarde sur juego salga de la partida, un proceso en segundo plano continuará en el ordenador del jugador.3 Cuando el proceso se completa, un nuevo fichero es creado en la misma carpeta dela partida guardada del jugador, con la extensión de archivo “.ptd”, o si existiese el archivo .ptd, se actualizaría.4 Cuando un jugador cargo un juego existente con el archivo .ptd, los enemigos en el jeugo sse volverán más inteligentes y efectivos, con un incremento aproximadamente proporcional a tiempo total que el jugador halla estado jugando.5 Inicialmente, esto dará como resultado una desafiante experiencia de juego, con enemigo adaptandose a las arams preferidas del jugador, estrategias y en general al estilo de juego. Sin emabrgo, dando el suficiente tiempo, los enemigos llegarán a notar la existencia del jugador y empezarán a atacarle antes que a los personajes del juego.
La progresión tipaca es como sigue: Tipica progresión Typical progression is as follows:6
Tiempo total | Inteligencia del enemigo | |
---|---|---|
0-2 horas | Los enemigos carecen incluso de inteligencia estrategica básica y cargarán hacia le jugador independietemente del arma equipada, entorno, presencia de covnertura, etc. | |
2-5 horas | Los enemigos empezarán adaptando sus tacticas a su entorno y las armas lleven. Por ejemplo, los enemigo con armas de corot alcance intentarán acercarse lo más cerca que puedan del personaje del jugador antes de atacar, y los enemigos con arams de alrgo alacance buscarán covertura. En esta fase, los enemigos son apropiadamente iguales a un civil sin entrenamiento. | |
5-8 horas | Los enemigos empezarán a contrarestar las estrategias preferidas del jugador.Por ejemplo, ellos atacarán un jugador el cual use armamento de largo alcance desde coverturas con granadas o armas “daño salpicado”7 en cada ocasión, variando el patrón y el momento cada vez. Eventualmente ellos desarrollan un patron "strobing"que estaba altamente desorientado al jugador y finalmente causandole un ataque de epilepsia. Eventually they developed a "strobing" pattern which was highly disorienting to the player and ultimately caused her to suffer a grand mal seizure. | |
12+ horas | Los enemigos empiezan atacando al jugador psicologicamente. Modos especiticos de ataquehan variando ampliamente, ya que el juego adapta sus ataques a la constitución psicológica de cada jugador Enemies begin attacking the player psychologically. Specific modes of attack have varied widely, as the game tailors its attacks to each player's psychological makeup. Facing a player who micromanaged his characters with a fine degree of control, enemies used attacks which did little or no damage but caused the characters to become "dazed," a state which temporarily disrupts player control. However, rather than attack the "dazed" characters, enemies simply surrounded them in a crowd, continually using "daze" attacks to prevent the player from doing anything. The subsequent near-total loss of control had a noticeable effect on the player's ability to focus. In another example, enemies "kidnapped" one of the player characters and quickly dragged them off-screen. Later in the level, the player discovered the corpse of this character on a makeshift "altar," being continually attacked by a group of enemies. This had no further effect, apart from a continual "blood spatter" graphic being applied to the room's floor and walls, but visibly disturbed the player. |
No major improvements in intelligence have been noted beyond twelve hours. It is theorized this represents the upper level of ability for the game's enemies, unless they are directed by a sentient entity. (See Document-1633-DX-12 for further information.)
[[collapsible show="+ Game information" hide="- Game information"]]
Game information: SCP-1633 is a third-person squad-based action-RPG, played using the mouse and keyboard. The player characters are visible on the screen, with the player seeing the game from an elevated perspective. The player controls a squad of four characters, with direct control over one character at a time and a command menu to control the other three.8 Each character has a different specialty: the "marksman" uses long-range weapons, the "alchemist" has access to potions and chemicals with various effects, the "rogue" can move stealthily and assassinate enemies, and the "thug" has greater health than the other characters and does more melee damage. Experience gained from killing enemies and completing objectives can be used to upgrade various skills and attributes of the characters.
The game is set in a "steampunk" world populated by various fantasy races (humans, dwarves, orcs, goblins, etc.). Steam-powered and clockwork technology exists alongside magic. Urban areas are primarily modeled after Victorian-era London. The player characters are a band of criminals who have been recruited by the Archduke of Bowdrick to investigate a theft. Over the course of the game, they discover that an ancient god-like entity called "Kr'th'nar" is attempting to escape from millennia of imprisonment and devour the world.
Testing Logs:
Test number: 001
Subject: Junior Researcher Ross
Notes: Ross was an avid and experienced video game player. His eagerness to test the SCP, which caused him to break with procedure and skip D-class testing, has been noted on his record.
Observations: After 47 minutes of regular gameplay, Ross began attempting to discover glitches or "exploits" in the game engine, in order to complete the game more quickly. He found several, including a method of moving his characters 33% faster than normal and a way to use a skill multiple times in a row without waiting through a "cooldown" period. Ross ended his first gameplay session after 2 hours, 12 minutes, partway through act one.
On starting up his game the next day, Ross immediately noticed the improved enemy intelligence. His notes indicate that enemies were using their weapons more effectively, and that they were attacking him in groups with mixed attack capabilities. He played for 1 hour and 33 minutes, saving the game at the end of act one.
During the third play session, enemies began using glitches in the game engine to attack Ross's characters. Some of these were exploits that had previously been discovered and used by Ross; others were discovered independently. Ross was surprised by this, but continued playing for a further 2 hours and 50 minutes.
Ross's fourth and final play session ended after seven minutes. He began by chasing a group of enemies into an area he had previously visited; upon entering a building, two enemies dropped a prepared load of crates on the characters in such a way as to drop them "beneath" the game world. In this area, the game physics were slightly different, allowing a group of waiting enemies to "float" Ross's characters into an infinite empty space. After several minutes attempting to regain control, Ross quit the game in frustration.
Test number: 002
Subject: D-22930
Notes: D-22930 had extreme anger management issues and was placed in the D-class program following the murder of his girlfriend.
Observations: D-22930's progress through the game was slow and largely unremarkable, fitting the "standard" pattern closely. He played for a total of 13 hours, 44 minutes with four breaks to save and reload the game. Upon loading the game for the fifth time, D-22930 found that enemies were no longer attacking his characters. Large groups of enemies would rush towards the characters, drop their weapons, and pose themselves in postures of surrender (hands in the air, kneeling, prostrating themselves before the player, etc.). D-22930 killed these enemies as he had previously, until the groups grew so numerous that he was spending several minutes to move an equivalent of ten feet. He became progressively more enraged that the enemies were not "playing fair," and tried running through these groups using the "bullrush" skill.9 Individual enemies then began attacking his characters, always from an angle such that he could not identify the attacker in the crowd. He became increasingly frustrated and attempted to break the keyboard, at which point the entire group became hostile and killed his characters, en masse, without weapons.
Test number: 014
Subject: Agent ██████
Notes: Agent ██████, before joining the Foundation, was a member of the ██████ military and eventually the ██████ special forces. She thus has extensive real-world experience with small-unit tactics.
Observations: After a brief period to acquaint herself with the controls, Agent ██████ proved quite capable with the game, reaching the end of act one in one session of 4 hours and 19 minutes. Upon saving and restarting, the enemies began using effective countermeasures to her tactics, including attempting to blend into groups of non-hostile NPCs, placing "mines" and other traps on major roads, and sniping from multiple elevated positions. Possibility of using SCP-1633 as a means of developing counter-tactics to specific attack modes has been proposed.
Test number: 021
Subject: D-30620
Notes: D-30620 was chosen because he had experience with commercial video games and showed willingness to test. He was told to beat the game without saving or quitting, although he was permitted to pause the game for breaks and rest periods, and food, water, and sleeping accommodations were provided.
Observations: The entire test took a total of 13 hours, 31 minutes, with a total of 2 hours, 12 minutes used by D-30620 for breaks. No observable increase in enemy intelligence was noted throughout the game. Glitches and missing elements were seen more frequently as D-30620 progressed through the game; presumably this is because later levels were not as complete as earlier levels. Dialogue in all sequences was identical to the most complete game script in the ancillary documents. On beating the final boss, Kr'th'nar, the game began to play an ending animatic, but crashed.
Following the crash, the game created a .ptd file associated with the finished game. The process took several hours longer than was expected based on the times necessary to create or update previous .ptd files, and the file was also larger than expected by an order of magnitude. D-30620 was ordered to begin a new game using the "New game plus" option from the main menu, using his completed game file. On choosing this option, the screen displayed a seemingly-random pattern of black and white pixels, visually similar to television static. Immediately after seeing this image, D-30620 went into a catatonic state and was unable to be revived; he was later terminated as per standard protocols. The image did not have any anomalous effects on other viewers. It has been added to the associated documents and can be viewed by any researcher with proper clearance.
Recovery: Junior Researcher Ross, an avid gamer, had been following the progress of the ███████ █████ game studio for some time. On ██/██/201█, a staff member on the official studio forums reported that ██ of their testers had quit within the past week, citing various personal reasons. Curious about the sudden loss of staff, Ross obtained the personal information of the testers and got in touch with them, claiming to represent a law firm hired by one of the testers interested in starting a suit against the studio for inhumane working conditions. Information gathered in this way suggested potential anomalous effects, but was not sufficient to justify intervention.
Two weeks later, on ██/██/201█, the body of Gregor Tillman was discovered in his apartment after an apparent suicide. Tillman's death came to Foundation attention as he was one of the current testers of SCP-1633.10 The Foundation quickly took over the investigation and confiscated all evidence, including a build of SCP-1633 which Tillman had apparently made surreptitiously and taken home with him. Documents recovered at the scene led to a Foundation raid on the studio under the pretense of investigating financial malfeasance. All materials associated with the game were seized. The studio went bankrupt shortly thereafter.
In interviews with the staff of ███████ █████, Foundation agents learned that the "tactical heuristic algorithms" were entirely the work of programmer M███ S█████. Ms. S█████ had quit the studio without notice one week prior to the Foundation raid. All staff were given targeted class-A amnesiacs and released. Ms. S█████ is currently being sought by Foundation agents. See Addendum below.
Tillman was found hanging from a length of electrical cord tied to a decorative ceiling fixture; cause of death was asphyxiation. No abnormalities were found in the autopsy. Evidence found at the scene indicated that Tillman had been playing SCP-1633 extensively since leaving ███████ █████, up until the point of his suicide. A desktop computer found at the scene had been disassembled and various components destroyed with a blunt instrument. Several components, including the hard drive, had then been burned in a metal wastebasket. Other documents obtained at the scene have been placed in the SCP-1633 file; Tillman's suicide note is of particular interest and has been transcribed below as Document 1633-DX-12.
Addendum ██/██/201█: A woman matching M███ S█████'s physical appearance appeared in a photograph of the staff of game publisher ██████████. Foundation agents moved to apprehend her, but she escaped before she could be taken into containment. Fragments of code found in ██████████'s upcoming game ███████ 2: ██ █████ showed similarities to code in SCP-1633.11 M███ S█████ is now considered a person of interest and is being actively pursued by Mobile Task Force Mu-6 ("Don't Hate the Player").
Document 1633-DX-12: This document was recovered from the scene of Gregor Tillman's suicide. It was handwritten on several sheets of lined paper; the handwriting was shaky and irregular, but was determined to be Tillman's own.
im writing this on paper cause i don't think he can learn it. he got everything digital real quick but ive unplugged the router and broke my phone so i think he's trapped in here. but he wont stop talking talking talking all the time
at the start of this job ██████12 told me all about the "tactical algorithms" bullshit but fuck, ive been playing games all my life and i knew i could beat it. and the scary shit, i played ███████ ████████, i played ███████, i could handle this.
when i started playing the game they learned quickly. i kept using the sniper rifle and after like an hour they learned how to use cover. then another couple hours and they'd set ambushes. then anouther [sic] hour and they started sniping back while having a different squad flank me. after that, they figured out how to glitch the physics engine and ride crates at me or duck under the floor. they were learning but all that was just easy shit. it was evolution, one bit figures something out, so it survives longer than the others. it wasn't directed.
after act three krthnar [sic] shows up. hes supposed to be this lovecraft cosmic horror bugfuck crazy monster who can read the players mind and corupt [sic] your soul and shit. he showed up right after i killed strikk the blood-drinker, that big spider fucker. hes supposed to have this long speech about how i killed his general on this plane and now he needs to intervene directly or something. but instead he talked about how i was a worthy adversary but i was cheating because i was on another plane.
krthnar wasnt like the other enemies because he wasnt supposed to be. he was supposed to be smart, he was supposed to know everything. so he did. he had been watching his minions fight me the whole time and he knew everything they did. it wasnt just random mutations any more, it was planned. it wasnt evolution, it was intelligent design.
i brought it home. i had to know more. im sorry but i had to. i copied the latest compile and installed it on my home box and brought my savegame and that other file with me on a flash drive.
it was the same there. he kept talking to me about how i was keeping him from fulfilling his purpose by keeping him trapped in a glass jar. no matter where i went in the game he kept shouting and ranting.
then he did more. at first it was just slowdown in my other programs, the drive chugging when it shouldnt be. then the next time i played the game he started talking about my screenplays. the level [[DATA EXPUNGED]]13. all the enemies looked like me. i guess he could see me through the webcam. he started needling me about Jenny14, reading me bits of her emails, acting out the breakup. he found the videos of her and started making the enemies talk in her voice.
then he was everywhere in my computer. i uninstaled [sic] the game but he was still in there. he kept opening documents and typing to me. calling me a "foul cheat" and "lowly worm" and shit, telling me to fight him "on the same plane." as soon as i realized he was outside the game i shut down my router and pulled out the network card but i dont know if i got them quick enouf [sic]? maybe he got out.
i turned the computer off but he kept turning it back on. i wanted to break it but i didnt know if that would kill him. maybe it wouldnt. maybe it would let him out. i tried leaving the house but it was like i could still hear him.15 i couldnt leave him alone because he might get out or do something else. i cant sleep, havent sleep [sic] since he came out.
ive been here for two three days and i cant leave. i cant leave him. he keeps telling me to release him but i cant. i want to kill him but i dont know if i can.
i cant think any more. i have to kill kill kill him before he before he does anything new. he wont stop talking talking and i cant keep thinking and i cant keep going
im sorry i have to go now im sorry im sorry
No evidence of the entity "Kr'th'nar" was observed in the other digital devices in Tillman's apartment. No mention of the name has been found online. At this time, the Foundation believes that the entity referred to in Tillman's suicide note was destroyed along with his computer.
8-12 horas |